How to Play

Object of the Game

In this action-packed, full-contact card game, you'll establish your GOVERNMENT, build your KINGDOM and rule the world. But beware, the REVOLUTION is coming. If you want to win, you'll need to be quick-thinking and strategic, as a friend can easily become an enemy with the turn of a card.



Deck Setup

For 3 - 6 Players: To set up a deck, use one King card for each player, two Switch cards, and two Reverse cards.

For 2 Players: Use two King cards and exclude the two Reverse cards.



GAME PLAY

Establish a Government

At the start, place the shuffled deck in the center of the table. Beginning with the youngest player, each player will draw a card and discard face-up moving left until a player draws a King. The first player to draw a King forms their Government by placing the card on the table in front of them. This player is now the Government.


Deal

The Government shuffles the remaining cards and deals eight cards to each player. The Government then places the remaining cards face down in front of them and draws the top card from the draw pile, placing it face-up in the center of the table to commence the first Battle.


Battle

The Battle begins with the card placed in the center of the table. Players have several ways to respond to this card:

Players may play one card per turn or two cards during a Siege.


Rations

If a player cannot play any of the cards in their hand, they call for Rations and draw one card from the draw pile (or three cards in a two-player game). If this card(s) can be played, the player must play it, and the game moves to the next player. If they cannot play it the player must concede their loss by knocking on the table. If no cards remain in the draw pile, players will draw card(a) from the Government’s hand.


Battle Winner

Once a player concedes their loss, by knocking twice on the table, the last player to have successfully played a card wins all of the cards in the Battle pile and adds them to their hand.


Building Your Kingdom

Between Battles, any player can add cards from their hand to their Kingdom. There are no restrictions on the number of cards that can be added. Kingdoms must be built out in order and of the same color, starting with the King.


Starting Another Battle

The player who conceded their loss in the previous round will draw a random card from the Battle winner's hand, place it in the center of the table, and play on it to start the next Battle.


Revolution

A Revolution is triggered when a challenging Kingdom becomes as powerful as or more powerful than the current Government's Kingdom. The process continues until a definitive winner is determined:


Triggering the Revolution

When a player's Kingdom has the same number of cards or more than the Government's Kingdom, that player can call for a Revolution. This starts a duel with the Government to see who has the most powerful Kingdom.


The Duel

The duels continue in rounds until one of the following outcomes is reached.


Challenger Wins and Becomes the New Government

If challenger wins they become the most powerful Kingdom. They assume the role of Government, and the game continues with them in power.


Existing Government Wins and Retains Power

If the existing Government wins enough duels to regain their position as the most powerful Kingdom, they continue in their role as Government. The game then progresses with them maintaining control.


Special Assessments

These can only be performed between Battles:

Winning the Game

Revolution is won by fully building out your Kingdom in order. The Government can claim victory by building their entire Kingdom in order and winning one final round with their entire Kingdom, without being overthrown by another Kingdom.